MultiVersus - Samurai Jack - Back to the Past
Past Present Split

Past Present Split

Transition

Past

Past

Present

Present

Combat always had a lot of information to track during a match. So it was important that the background stayed simple and added as little possible distractions.

Concept by Fireball Studio

Concept by Fireball Studio

With the map being two maps loaded at once we were very limited on resources we could use to make it. We went the path of coloring it with gradients. We uv'ed the cards to along the gradient for variation. Then colored it using a 3 color gradient.

With the map being two maps loaded at once we were very limited on resources we could use to make it. We went the path of coloring it with gradients. We uv'ed the cards to along the gradient for variation. Then colored it using a 3 color gradient.

To keep with the surreal feeling with the branches on the outside of the canopy we built it full and used spherical normals to fake it and keep parallax.

MultiVersus - Samurai Jack - Back to the Past

As a long time fan of Samurai Jack this was an absolute dream to have worked on. Allan Huang and I got to tackle this map together. I was responsible for the initial block-out, background, lighting, and initial material set ups for all versions of the map. I worked with design and VFX to coordinate their contributions as well. I handled the optimization for the map and held everyone that worked on it to a more aggressive optimization workflow from the very start of the map due to the map being 2 maps in one.

https://www.artstation.com/allan_huang
https://martin.artstation.com/

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